Posts Tagged ‘RenderVolumeLODFactor’


Debugged your Level-Of-Detail?

September 9, 2009

RenderVol-1I’m sure many of you already know about this issue, but I am also sure that many don’t. Since the release of Bax Prestige Boots, they have been blogged quite a few times. Thank you very much for that :). But in many of the Blog pictures that show Bax Prestige Boots, we recognized lines on them between the foot and calf part. Of course we immediately investigated on that, the result was that the pictures were taken with the camera moved away and then zooming in with ctrl+0, witch is  perfectly right. Though zooming in closely requires also to Debug your RenderVolumeLODFactor in your personal SL™ viewer settings. This issue is not new, but it seems that now it has become even more important, even with all settings on ULTRA you may experience that your sculpties are somehow borked, thanks to the default Level-Of-Detail settings. Sometimes less, sometimes more obvious. So we thought it definitely wouldn’t hurt to draw some attention on this matter, as it is a very common issue with an easy fix.

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